Video Walkthrough:





Text Walkthrough:


Welcome to level 6, Castle, which, in my opinion, is the most annoying level containing miscellaneous achievements, and some of these achievements are a pain to get. But hopefully this walkthrough will make it a bit easier. Also a bit of a preface with regards to the video walkthrough in this level. When recording, I did the Zipline achievement, then For Whom the Bell Tolls, and then Smooth Moves. This is not the best way to approach this as it requires backtracking, so to save some time, the order I'm going to list them in the text walkthrough will be Smooth Moves, For Whom the Bell Tolls, and Zipline.
Now at the start of the level, pick up the rock close to you and swing it against the lock until it breaks. Once it's broken off, grab the lock handle from either side and wiggle it out of the door. Once it's out, pull the door open and continue on. In this next room, head up the stairs to your right and once you're at the top, jump up to the window ledge and pull yourself up onto it. Once here, jump to the platform with the door, open it, and continue outside. Open the door and head to the left and you'll see a catapult. Head over to the left side of the catapult and turn the wheel over here clockwise to lower the sling. Pull the catapult back a bit, then put a rock into the sling and grab the brown lever just to the right of it and push it up. This will launch a rock and hopefully break the wall across the gap. If it doesn't, pull or push the catapult to change the distance. Once the wall is broken, turn the wheel again to bring the sling down and climb in. Once you're in, grab the brown lever to your right and push up and you'll be launched into the air, unlocking:
Improvised Ammo in Human Fall Flat
Improvised Ammo 42 (30)
Launch yourself with the catapult in "Castle"
  • Unlocked by 15,149 tracked gamers (51% - TA Ratio = 1.40)29,959
Now that you're across the gap and have breached the castle walls, you'll notice a cart in front of you and a broken ledge as well. Walk up to the front of the cart, the part with the two poles sticking out and grab the left one with your left arm and the right one with your right arm as this makes it easy to maneuver it. Move it under the broken ledge and jump up onto the cart, then jump up onto the ledge. Walk up the stairs and jump over the wall in front of you and you'll be on the other side of the door you were just in front of. Head to the door and lift the wood blocking it and open it. Go back to the previous area now and grab the cart and push it up against the house in the open area.
Now before you jump on top of the house, I'm going to lay out the Smooth Moves achievement for you. This achievement really isn't difficult. You need to parkour from the top of the house to the blacksmith in less than a minute without touching the ground. There are three lanterns which are the key to doing this. The timer starts when you get on top of the house from the cart, so once you're there immediately jump and grab the lantern and then once it swings as far forward as it can, jump off. You have enough momentum from your jump that the lantern will swing far enough for you to make it. Once you land, immediately jump to the second lantern. Now with this one I swung forward, backward, then forward again and jumped at this point. Jump off once it swings forward for the second time and quickly climb up the little ledge and jump across the gap to another platform. Jump across the gap to a second platform then quickly jump on the third lantern and ride it all the way around until it swings you onto (or close to) the roof of a house. Once here, jump off and run up the roof and jump onto the wall at the end of it. If you managed to do this without touching the ground and under a minute, you'll unlock:
Smooth moves in Human Fall Flat
Smooth moves 135 (40)
Parkour fluidly from the alley to the blacksmith in "Castle" without touching the ground.
  • Unlocked by 2,640 tracked gamers (9% - TA Ratio = 3.37)29,959
Now we're going to do some slight backtracking here. Jump off the wall you were on and back down into the area with the house who's roof we just ran up. Head straight behind some houses to the front and the right of you and you'll see a big flat grey wall. Use the cheese method to swing and climb your way up this, and once you're at the top, head to the right and hop up to the little castle thing, then continue forward to hop up onto a taller castle thing and you'll see a catapult up here and some rocks, conveniently aimed at the bell tower. Pull the catapult back and use the crank to lower the sling. Put a rock in it and launch it with the brown lever and see where it lands. If it's too high, move the catapult back and if it's too low, move it forward. Repeat this until you hit the bell and once you do, you'll unlock:
For whom the bell tolls in Human Fall Flat
For whom the bell tolls 53 (20)
Ring the castle bell in "Castle"
  • Unlocked by 4,210 tracked gamers (14% - TA Ratio = 2.67)29,959
Now we're going to backtrack one last time and attempt one of the most annoying achievements in the game in my opinion. Jump down from the castle thing and head to the right. Walk over the bridge past the lanterns you swung on and you'll see a locked door. Grab the rock thats hidden to the right of the entrance and head down and smash the lock. Remove the lock piece from the door and open it and you'll be back in the area you launched yourself into with the catapult. Now from this door take a right and on your right you'll see stairs. Climb these stairs and you'll see a section of flat grey wall on the church in between a piece that sticks out and a window. Now the tricky part is you want to jump into this wall section right in between the piece that sticks out and the window. If you jump too close to the piece that sticks out, you wont be able to swing yourself, same with jumping too close to the window. I would highly recommend watching the video walkthrough if you're struggling. Once you manage to swing yourself up, walk across the roof of the church and in front of you, you'll see a tower. Now you want to go to the window on the left side of the tower. Here there is a windowsill, and two blocks jutting out of the wall. Jump up to the windowsill and lift yourself up, then carefully inch your way to the block that's higher up and jump for it. Take your time because if you mess up, you have to climb the church again and as you see in the video walkthrough, it's very annoying to have to repeat. Once on top of this higher block, jump up to the ledge above you and pull yourself up. Work your way around the tower slowly clockwise and you'll reach a window that's open. Walk inside and you'll be inside the tower and you'll see a hook inside to your left. Now you need to be very careful here and try and rest the hook on the edge of the gap in the ceiling so you can pick it up when you get up top. If you mess up and drop it, again as you see in the video walkthrough, it's a pain to get back up there. Once you manage to have it resting on the edge of the gap in the ceiling, climb back out of the window and carefully inch your way along the edge counter clockwise around the corner and you'll see a windowsill with three blocks above it jutting out. Jump up to the windowsill, then jump up to the block to the left of the windowsill and pull yourself up. Jump up and across to the second piece jutting out, then jump up to the final piece. Again be extremely careful as a fall would be devastating at this point.
Now you're successfully at the top but you're not out of the woods yet. Walk over to the gap and carefully pick up the top of the hook and pull it up, ensuring you don't drop it. Once it's up, place it on the ground with the point of the hook pointing away from you. Now when you pick it up, the hook opening should be facing the cable. If not, what I did was rest the hook on the white part of the wall right beside the wire, then pick it up again from here. Now you want to carefully inch towards the opening in the wall by the hook and jump, trying to get the hook on the wire. DO NOT jump and hope the hook latches on because odds are it won't and you're going to be pretty angry with yourself. As you can see in the video walkthrough, you can place the hook on the wire from the safety of the ground. So once you manage to get it to hook on the wire, grab on tight and jump. Ride the wire and once you hit (literally) the house, you'll unlock:
Zipline in Human Fall Flat
Zipline 62 (20)
Zipline from the church tower in "Castle"
  • Unlocked by 3,134 tracked gamers (10% - TA Ratio = 3.09)29,959
Now don't jump off here, continue riding to the hole in the wall. Now from the hole in the wall you just came from, jump out to the platform just outside of it, then jump up again to the next platform and jump through the window. Walk through the doorway and along the pathway here and you'll come to a crank. Turn it and you'll open the door to the next area. Jump down and head through the door and you'll be on a bridge and you'll see a hook and a lantern on a rock in the distance. Grab the hook and try and hook the chain of the lantern to get it down. Once it's down, jump and grab the lantern and swing back and forth on it towards the only rock platform you can reach just to your right. Walk up and you'll approach the windmill. There's a barrel under the platform, and from this barrel you can jump to the next section. Line yourself up with the barrel and run and jump off the edge, grabbing on to the end of the other area and pulling yourself up. If you're struggling just consult the video walkthrough.
Now in this area, we're going to skip a rather annoying puzzle and use the cheese method to climb up the grey wall to the left. Once up here, grab the two planks of wood off the hole and stack them on top of each other the best you can on the grass hill in front of the shortest platform in the tree. From these stacked planks, jump up to the plank in the tree and pull yourself up. Jump up to the next platform and grab the bucket. With the bucket in hand, jump into the hole. Once you're down into the hole as far as you can go on the bucket, you want to try and swing yourself to a platform on the back of the cave wall. If you fall not to worry, there is a path going back up you can take. Following the path, you'll reach a platform you can jump to. This platform will fall once you jump on it, so just hang on and ride it to the other side. Once here, push the boulder down and it will knock down a platform. Jump down and walk up this platform and you'll see another platform you can jump to to the right. Jump to it and it will start falling, so ride it to the next platform. Walk along this platform and jump to the next one on the left, which will also start falling. Jump when it almost falls completely over and you'll be in the last area of the level.
Once in this area, walk over to the drawbridge. Jump up onto the ledge then jump and grab onto the drawbridge. It will fall down and reveal a gate with a hole in it. You need to launch yourself through the hole (or close enough for you to climb through). Pull it back 10 footsteps, lower the sling and launch yourself. This should land you close enough to the hole that you can crawl through. If not, readjust as necessary. Once you're through the door, the exit will open below you. Fall through and as you're falling you'll unlock:
Storm the Gate! in Human Fall Flat
Storm the Gate! 31 (20)
Complete "Castle"
  • Unlocked by 12,505 tracked gamers (42% - TA Ratio = 1.54)29,959

Now that you're done with one of the most annoying levels, let's take a ride down the lazy river in the next level.