Video Walkthrough:
Text Walkthrough:
Welcome to level 6, Castle, which, in my opinion, is the most annoying
level containing miscellaneous achievements, and some of these
achievements are a pain to get. But hopefully this walkthrough will make
it a bit easier. Also a bit of a preface with regards to the video
walkthrough in this level. When recording, I did the Zipline
achievement, then For Whom the Bell Tolls, and then Smooth Moves. This
is not the best way to approach this as it requires backtracking, so to
save some time, the order I'm going to list them in the text walkthrough
will be Smooth Moves, For Whom the Bell Tolls, and Zipline.
Now at the start of the level, pick up the rock close to you and swing
it against the lock until it breaks. Once it's broken off, grab the lock
handle from either side and wiggle it out of the door. Once it's out,
pull the door open and continue on. In this next room, head up the
stairs to your right and once you're at the top, jump up to the window
ledge and pull yourself up onto it. Once here, jump to the platform with
the door, open it, and continue outside. Open the door and head to the
left and you'll see a catapult. Head over to the left side of the
catapult and turn the wheel over here clockwise to lower the sling. Pull
the catapult back a bit, then put a rock into the sling and grab the
brown lever just to the right of it and push it up. This will launch a
rock and hopefully break the wall across the gap. If it doesn't, pull or
push the catapult to change the distance. Once the wall is broken, turn
the wheel again to bring the sling down and climb in. Once you're in,
grab the brown lever to your right and push up and you'll be launched
into the air, unlocking:
Now that you're across the gap and have breached the castle walls,
you'll notice a cart in front of you and a broken ledge as well. Walk up
to the front of the cart, the part with the two poles sticking out and
grab the left one with your left arm and the right one with your right
arm as this makes it easy to maneuver it. Move it under the broken ledge
and jump up onto the cart, then jump up onto the ledge. Walk up the
stairs and jump over the wall in front of you and you'll be on the other
side of the door you were just in front of. Head to the door and lift
the wood blocking it and open it. Go back to the previous area now and
grab the cart and push it up against the house in the open area.
Now before you jump on top of the house, I'm going to lay out the Smooth
Moves achievement for you. This achievement really isn't difficult. You
need to parkour from the top of the house to the blacksmith in less
than a minute without touching the ground. There are three lanterns
which are the key to doing this. The timer starts when you get on top of
the house from the cart, so once you're there immediately jump and grab
the lantern and then once it swings as far forward as it can, jump off.
You have enough momentum from your jump that the lantern will swing far
enough for you to make it. Once you land, immediately jump to the
second lantern. Now with this one I swung forward, backward, then
forward again and jumped at this point. Jump off once it swings forward
for the second time and quickly climb up the little ledge and jump
across the gap to another platform. Jump across the gap to a second
platform then quickly jump on the third lantern and ride it all the way
around until it swings you onto (or close to) the roof of a house. Once
here, jump off and run up the roof and jump onto the wall at the end of
it. If you managed to do this without touching the ground and under a
minute, you'll unlock:
Smooth moves 135 (40)
Parkour fluidly from the alley to the blacksmith in "Castle" without touching the ground.
- 29,959
Now we're going to do some slight backtracking here. Jump off the wall
you were on and back down into the area with the house who's roof we
just ran up. Head straight behind some houses to the front and the right
of you and you'll see a big flat grey wall. Use the cheese method to
swing and climb your way up this, and once you're at the top, head to
the right and hop up to the little castle thing, then continue forward
to hop up onto a taller castle thing and you'll see a catapult up here
and some rocks, conveniently aimed at the bell tower. Pull the catapult
back and use the crank to lower the sling. Put a rock in it and launch
it with the brown lever and see where it lands. If it's too high, move
the catapult back and if it's too low, move it forward. Repeat this
until you hit the bell and once you do, you'll unlock:
Now we're going to backtrack one last time and attempt one of the most
annoying achievements in the game in my opinion. Jump down from the
castle thing and head to the right. Walk over the bridge past the
lanterns you swung on and you'll see a locked door. Grab the rock thats
hidden to the right of the entrance and head down and smash the lock.
Remove the lock piece from the door and open it and you'll be back in
the area you launched yourself into with the catapult. Now from this
door take a right and on your right you'll see stairs. Climb these
stairs and you'll see a section of flat grey wall on the church in
between a piece that sticks out and a window. Now the tricky part is you
want to jump into this wall section right in between the piece that
sticks out and the window. If you jump too close to the piece that
sticks out, you wont be able to swing yourself, same with jumping too
close to the window. I would highly recommend watching the video
walkthrough if you're struggling. Once you manage to swing yourself up,
walk across the roof of the church and in front of you, you'll see a
tower. Now you want to go to the window on the left side of the tower.
Here there is a windowsill, and two blocks jutting out of the wall. Jump
up to the windowsill and lift yourself up, then carefully inch your way
to the block that's higher up and jump for it. Take your time because
if you mess up, you have to climb the church again and as you see in the
video walkthrough, it's very annoying to have to repeat. Once on top of
this higher block, jump up to the ledge above you and pull yourself up.
Work your way around the tower slowly clockwise and you'll reach a
window that's open. Walk inside and you'll be inside the tower and
you'll see a hook inside to your left. Now you need to be very careful
here and try and rest the hook on the edge of the gap in the ceiling so
you can pick it up when you get up top. If you mess up and drop it,
again as you see in the video walkthrough, it's a pain to get back up
there. Once you manage to have it resting on the edge of the gap in the
ceiling, climb back out of the window and carefully inch your way along
the edge counter clockwise around the corner and you'll see a windowsill
with three blocks above it jutting out. Jump up to the windowsill, then
jump up to the block to the left of the windowsill and pull yourself
up. Jump up and across to the second piece jutting out, then jump up to
the final piece. Again be extremely careful as a fall would be
devastating at this point.
Now you're successfully at the top but you're not out of the woods yet.
Walk over to the gap and carefully pick up the top of the hook and pull
it up, ensuring you don't drop it. Once it's up, place it on the ground
with the point of the hook pointing away from you. Now when you pick it
up, the hook opening should be facing the cable. If not, what I did was
rest the hook on the white part of the wall right beside the wire, then
pick it up again from here. Now you want to carefully inch towards the
opening in the wall by the hook and jump, trying to get the hook on the
wire. DO NOT jump and hope the hook latches on because odds are it won't
and you're going to be pretty angry with yourself. As you can see in
the video walkthrough, you can place the hook on the wire from the
safety of the ground. So once you manage to get it to hook on the wire,
grab on tight and jump. Ride the wire and once you hit (literally) the
house, you'll unlock:
Now don't jump off here, continue riding to the hole in the wall. Now
from the hole in the wall you just came from, jump out to the platform
just outside of it, then jump up again to the next platform and jump
through the window. Walk through the doorway and along the pathway here
and you'll come to a crank. Turn it and you'll open the door to the next
area. Jump down and head through the door and you'll be on a bridge and
you'll see a hook and a lantern on a rock in the distance. Grab the
hook and try and hook the chain of the lantern to get it down. Once it's
down, jump and grab the lantern and swing back and forth on it towards
the only rock platform you can reach just to your right. Walk up and
you'll approach the windmill. There's a barrel under the platform, and
from this barrel you can jump to the next section. Line yourself up with
the barrel and run and jump off the edge, grabbing on to the end of the
other area and pulling yourself up. If you're struggling just consult
the video walkthrough.
Now in this area, we're going to skip a rather annoying puzzle and use
the cheese method to climb up the grey wall to the left. Once up here,
grab the two planks of wood off the hole and stack them on top of each
other the best you can on the grass hill in front of the shortest
platform in the tree. From these stacked planks, jump up to the plank in
the tree and pull yourself up. Jump up to the next platform and grab
the bucket. With the bucket in hand, jump into the hole. Once you're
down into the hole as far as you can go on the bucket, you want to try
and swing yourself to a platform on the back of the cave wall. If you
fall not to worry, there is a path going back up you can take. Following
the path, you'll reach a platform you can jump to. This platform will
fall once you jump on it, so just hang on and ride it to the other side.
Once here, push the boulder down and it will knock down a platform.
Jump down and walk up this platform and you'll see another platform you
can jump to to the right. Jump to it and it will start falling, so ride
it to the next platform. Walk along this platform and jump to the next
one on the left, which will also start falling. Jump when it almost
falls completely over and you'll be in the last area of the level.
Once in this area, walk over to the drawbridge. Jump up onto the ledge
then jump and grab onto the drawbridge. It will fall down and reveal a
gate with a hole in it. You need to launch yourself through the hole (or
close enough for you to climb through). Pull it back 10 footsteps,
lower the sling and launch yourself. This should land you close enough
to the hole that you can crawl through. If not, readjust as necessary.
Once you're through the door, the exit will open below you. Fall through
and as you're falling you'll unlock:
Now that you're done with one of the most annoying levels, let's take a ride down the lazy river in the next level.
Smooth moves 135 (40)
Parkour fluidly from the alley to the blacksmith in "Castle" without touching the ground.
- 29,959